Difference between revisions of "Title metadata"
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(copy/paste with wii u content type bitmask) |
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<source lang="c"> | <source lang="c"> | ||
typedef struct { | typedef struct { | ||
− | u32 cid; | + | u32 cid; // content id |
− | u16 index; | + | u16 index; // # number of the file |
− | u16 type; | + | u16 type; // Wii: normal 0x0001; shared 0x8001 | Wii U: 0x2001; 0x2003; 0x6003; Bitmask, check last bit for .H3 hashes availability. |
u64 size; | u64 size; | ||
− | u8 hash [20]; | + | u8 hash [20]; // SHA1 hash content |
− | } content_record; | + | } content_record; // size: 0x24 bytes |
</source> | </source> | ||
<source lang="c"> | <source lang="c"> | ||
Line 176: | Line 176: | ||
u8 sig[256]; | u8 sig[256]; | ||
u8 fill1[60]; | u8 fill1[60]; | ||
− | u8 issuer[64]; // Root-CA%08x-CP%08x | + | u8 issuer[64]; // Root-CA%08x-CP%08x |
u8 version; | u8 version; | ||
u8 ca_crl_version; | u8 ca_crl_version; | ||
Line 184: | Line 184: | ||
u64 title_id; | u64 title_id; | ||
u32 title_type; | u32 title_type; | ||
− | u16 group_id; // publisher | + | u16 group_id; // publisher |
u8 reserved[62]; | u8 reserved[62]; | ||
u32 access_rights; | u32 access_rights; | ||
Line 196: | Line 196: | ||
The tmd is then followed by a chain of certificates, where each certificate is of the general form | The tmd is then followed by a chain of certificates, where each certificate is of the general form | ||
<source lang="c"> | <source lang="c"> | ||
− | u32 sig_type; | + | u32 sig_type; |
− | u8 sig[256]; | + | u8 sig[256]; // 256 for RSA_2048, 512 for RSA_4096 |
u8 issuer[32]; | u8 issuer[32]; | ||
− | u32 tag; | + | u32 tag; // identifies what is being signed |
− | u8 name[64]; // name of thing being signed | + | u8 name[64]; // name of thing being signed |
u8 key[...]; | u8 key[...]; | ||
</source> | </source> | ||
Line 216: | Line 216: | ||
struct tmd_view_t | struct tmd_view_t | ||
{ | { | ||
− | uint8_t version; // 0x0000; | + | uint8_t version; //0x0000; |
uint8_t filler[3]; | uint8_t filler[3]; | ||
− | uint64_t ios_title_id; //0x0004 | + | uint64_t ios_title_id; //0x0004 |
− | uint64_t title_id; // 0x00c | + | uint64_t title_id; //0x00c |
− | uint32_t title_type; //0x0014 | + | uint32_t title_type; //0x0014 |
− | uint16_t group_id; //0x0018 | + | uint16_t group_id; //0x0018 |
− | uint8_t reserved[0x3e]; //0x001a | + | uint8_t reserved[0x3e]; //0x001a This is the same reserved 0x3e bytes from the tmd. |
− | uint16_t title_version; //0x0058 | + | uint16_t title_version; //0x0058 |
− | uint16_t number_contents; //0x005a | + | uint16_t number_contents; //0x005a |
tmd_view_content_t contents[]; //0x005c | tmd_view_content_t contents[]; //0x005c | ||
}; | }; |
Revision as of 07:55, 19 April 2017
Title metadata is a format used to store information about a title (a single standalone game, channel, etc.) and all its installed contents, including which contents they consist of and their SHA1 hashes.
Many operations are done in terms of 64-byte blocks, which means you will often see padding out to the nearest 64-byte boundary at the end of a field.
Structure
Header
Start | Length | Description |
---|---|---|
0x000 | 4 | Signature type |
0x004 | 256 | Signature |
0x104 | 60 | Padding modulo 64 |
0x140 | 64 | Issuer |
0x180 | 1 | Version |
0x181 | 1 | ca_crl_version |
0x182 | 1 | signer_crl_version |
0x183 | 1 | Padding modulo 64 |
0x184 | 8 | System Version (the ios that the title needs) |
0x18C | 8 | Title ID |
0x194 | 4 | Title type |
0x198 | 2 | Group ID |
0x19A | 62 | reserved |
0x1D8 | 4 | Access rights (flags for DVD-video access and full PPC hardware access) |
0x1DC | 2 | Title version |
0x1DE | 2 | Number of contents (nbr_cont) |
0x1E0 | 2 | boot index |
0x1E2 | 2 | Padding modulo 64 |
0x1E4 | 36*nbr_cont | Contents |
Content
Start | Length | Description |
---|---|---|
0x00 | 4 | Content ID |
0x04 | 2 | Index |
0x06 | 2 | Type |
0x08 | 8 | Size |
0x10 | 20 | SHA1 hash |
Certificates
Start | Length | Description |
---|---|---|
0x000 | 4 | Signature type |
0x004 | 256 | Signature |
0x104 | 64 | Issuer |
0x124 | 4 | Tag |
0x128 | 64 | Name |
0x168 | Key |
Example code application
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
/* On a 32bit system, long is only 4 bytes- use long long instead */
typedef unsigned long u64;
typedef struct {
u32 cid; // content id
u16 index; // # number of the file
u16 type; // Wii: normal 0x0001; shared 0x8001 | Wii U: 0x2001; 0x2003; 0x6003; Bitmask, check last bit for .H3 hashes availability.
u64 size;
u8 hash [20]; // SHA1 hash content
} content_record; // size: 0x24 bytes
enum sig_type {
RSA_2048 = 0x00010001,
RSA_4096 = 0x00010000
};
typedef struct {
u32 sig_type;
u8 sig[256];
u8 fill1[60];
u8 issuer[64]; // Root-CA%08x-CP%08x
u8 version;
u8 ca_crl_version;
u8 signer_crl_version;
u8 fill2;
u64 sys_version;
u64 title_id;
u32 title_type;
u16 group_id; // publisher
u8 reserved[62];
u32 access_rights;
u16 title_version;
u16 num_contents;
u16 boot_index;
u16 fill3;
content_record contents[num_contents];
} tmd;
The tmd is then followed by a chain of certificates, where each certificate is of the general form
u32 sig_type;
u8 sig[256]; // 256 for RSA_2048, 512 for RSA_4096
u8 issuer[32];
u32 tag; // identifies what is being signed
u8 name[64]; // name of thing being signed
u8 key[...];
There is also a structure called a TmdView which is select sections of the Tmd. It has a length of 0x60+0x10*number_of_contents. The structure is somewhat like this [as returned by ES_GetTmdView] :
struct tmd_view_content_t
{
uint32_t id;
uint16_t index;
uint16_t type;
uint64_t size;
};
struct tmd_view_t
{
uint8_t version; //0x0000;
uint8_t filler[3];
uint64_t ios_title_id; //0x0004
uint64_t title_id; //0x00c
uint32_t title_type; //0x0014
uint16_t group_id; //0x0018
uint8_t reserved[0x3e]; //0x001a This is the same reserved 0x3e bytes from the tmd.
uint16_t title_version; //0x0058
uint16_t number_contents; //0x005a
tmd_view_content_t contents[]; //0x005c
};