Difference between revisions of "Nn idbe.rpl"
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== Encryption == | == Encryption == | ||
− | The icon database is encrypted with | + | The icon database is encrypted with AES-128-CBC. There's a two byte header: |
− | 0: | + | byte 0: always zero. |
− | 1: key index | + | byte 1: aes key index |
followed by encrypted data. | followed by encrypted data. | ||
− | nn_idbe contains hardcoded keys in one 0x50 sized block, consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte | + | nn_idbe contains hardcoded keys in one 0x50 sized block (0x10 * 5), consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte AES-128 keys. |
− | In | + | In OSv12 (000500101000400A), the keys are located at $.rodata+0x4c of nn_idbe.rpl. |
+ | |||
+ | IV = "A46987AE47D82BB4FA8ABC0450285FA4" | ||
+ | |||
+ | K0 = "4AB9A40E146975A84BB1B4F3ECEFC47B" | ||
+ | K1 = "90A0BB1E0E864AE87D13A6A03D28C9B8" | ||
+ | K2 = "FFBB57C14E98EC6975B384FCF40786B5" | ||
+ | K3 = "80923799B41F36A6A75FB8B48C95F66F" | ||
+ | |||
+ | AES_KEYS = [K0, K1, K2, K3] | ||
== Decrypted icon format == | == Decrypted icon format == |
Revision as of 05:30, 19 August 2018
nn_idbe.rpl is a library that downloads and decrypts icon databases.
Addresses
The library can downloads icons for Wii U or 3DS titles.
For Wii U icons,
https://idbe-wup.cdn.nintendo.net/icondata/%02X/%016llX-%d.idbe
Replace %02X with the first two digits of the second half of the title ID (passing in 10 works fine) and %016llX with the 16-digit title ID. the last %d is the version number.
If you just want the latest icon, you can also use
https://idbe-wup.cdn.nintendo.net/icondata/%02X/%016llX.idbe
e.g. the icon for Splatoon is https://idbe-wup.cdn.nintendo.net/icondata/10/0005000010176A00.idbe
For 3DS icons:
https://idbe-ctr.cdn.nintendo.net/icondata/%02X/%016llX-%d.idbe
or
https://idbe-ctr.cdn.nintendo.net/icondata/%02X/%016llX.idbe
for latest.
These sites use a self-signed SSL certificate, but do allow access without special client certificates (i.e. accessible from a regular browser)
Encryption
The icon database is encrypted with AES-128-CBC. There's a two byte header:
byte 0: always zero. byte 1: aes key index
followed by encrypted data.
nn_idbe contains hardcoded keys in one 0x50 sized block (0x10 * 5), consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte AES-128 keys.
In OSv12 (000500101000400A), the keys are located at $.rodata+0x4c of nn_idbe.rpl.
IV = "A46987AE47D82BB4FA8ABC0450285FA4"
K0 = "4AB9A40E146975A84BB1B4F3ECEFC47B" K1 = "90A0BB1E0E864AE87D13A6A03D28C9B8" K2 = "FFBB57C14E98EC6975B384FCF40786B5" K3 = "80923799B41F36A6A75FB8B48C95F66F"
AES_KEYS = [K0, K1, K2, K3]
Decrypted icon format
There's a SHA256 of the data at the beginning of the file. After the sha, there's some stuff that contains UTF-16 text of the game name and publisher, then image data begins.
The image data is given as Truevision TGA and usually starts 0x2050 bytes into the decrypted buffer.