Difference between revisions of "Nn idbe.rpl"
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== Encryption == | == Encryption == | ||
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nn_idbe contains hardcoded keys in one 0x50 sized block (0x10 * 5), consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte AES-128 keys. | nn_idbe contains hardcoded keys in one 0x50 sized block (0x10 * 5), consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte AES-128 keys. |
Revision as of 03:01, 12 January 2019
nn_idbe.rpl is a library that downloads and decrypts icon databases.
Addresses
The library can downloads icons for Wii U or 3DS titles.
For Wii U icons,
https://idbe-wup.cdn.nintendo.net/icondata/%02X/%016llX-%d.idbe
Replace %02X with the first two digits of the second half of the title ID (passing in 10 works fine) and %016llX with the 16-digit title ID. the last %d is the version number.
If you just want the latest icon, you can also use
https://idbe-wup.cdn.nintendo.net/icondata/%02X/%016llX.idbe
e.g. the icon for Splatoon is https://idbe-wup.cdn.nintendo.net/icondata/10/0005000010176A00.idbe
For 3DS icons:
https://idbe-ctr.cdn.nintendo.net/icondata/%02X/%016llX-%d.idbe
or
https://idbe-ctr.cdn.nintendo.net/icondata/%02X/%016llX.idbe
for latest.
These sites use a self-signed SSL certificate, but do allow access without special client certificates (i.e. accessible from a regular browser)
Encryption
nn_idbe contains hardcoded keys in one 0x50 sized block (0x10 * 5), consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte AES-128 keys.
In OSv12 (000500101000400A), the keys are located at $.rodata+0x4c of nn_idbe.rpl.
Here are the keys: (no copyright issue as OSv12 is a free title Kappa)
IV = "A46987AE47D82BB4FA8ABC0450285FA4"
K0 = "4AB9A40E146975A84BB1B4F3ECEFC47B"
K1 = "90A0BB1E0E864AE87D13A6A03D28C9B8"
K2 = "FFBB57C14E98EC6975B384FCF40786B5"
K3 = "80923799B41F36A6A75FB8B48C95F66F"
AES_KEYS = [K0, K1, K2, K3]
Icon format
Encrypted
Offset | Length | Description |
---|---|---|
0x0 | 0x1 | Always 0 |
0x1 | 0x1 | AES key index |
0x2 | Remainder | Encrypted file contents |
Decrypted
Offset | Length | Description |
---|---|---|
0x0 | 0x20 | SHA256 hash of the rest of the data |
0x20 | 0x8 | Title ID |
0x28 | 0x18 | Unknown (See note 1 below) |
0x40 | 0x4 | Magic (ÀÀÀÀ) |
0x44 | 0xC | Padding? |
0x50 | 0x200*16 | Title Info (See note 2 below) |
0x2050 | Remainder | Original TGA |
Title Info
Offset | Length | Description |
---|---|---|
0x0 | 0x80 | Short title name |
0x80 | 0x100 | Full title name |
0x180 | 0x80 | Publisher |
Note 1: The first 8 bytes of this section seem to always be relatively empty, where as the last 16 seem to always been some combination of the characters € and À.
Examples:
- Breath of The Wild: https://i.imgur.com/qI9ehUQ.png
- Super Mario Maker: https://i.imgur.com/lNfcAM5.png
- Tekken Tag Tournament 2: https://i.imgur.com/8bJeD56.png
- Minecraft WiiU: https://i.imgur.com/fiC840J.png
Note 2:
Each of the 16 0x200-length groups has 3 UTF-16 text blocks. There is always 3 blocks, even if the string does not take up the entire (or any of the) block. Some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text (sometimes a mix of all 3).
Examples:
- New SUPER MARIO BROS. U + New SUPER LUIGI U: https://i.imgur.com/IeAAKuZ.png
- Super Mario Maker: https://i.imgur.com/Q6yWYiO.png
- Tekken Tag Tournament 2: https://i.imgur.com/f4ENuT5.png
- Minecraft WiiU: https://i.imgur.com/xZPCbdQ.png
Example decryptor here: https://github.com/NexoDevelopment/idbe_decrypt/