Difference between revisions of "Nsysnet.rpl"
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(Created nsysnet page, based on my findings after looking through leaked (and publicly posted) Wii U networking example code) |
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− | nsysnet.rpl is the library that provides socket related functions. | + | nsysnet.rpl is the library that provides BSD socket related functions. |
==Functions== | ==Functions== |
Revision as of 14:56, 5 April 2015
nsysnet.rpl is the library that provides BSD socket related functions.
Functions
Base
Name | Prototype | Description | Returns |
---|---|---|---|
SOInit | int SOInit(void);
|
Initializes the library. | SO_* |
SOFinish | int SOFinish(void);
|
Cleans up after the library. | SO_* |
Networking
Name | Prototype | Description | Returns |
---|---|---|---|
SOConnect | int SOConnect(int fd, struct sockaddr *addr, int addrlen);
|
Connects to the defined target | SO_* |
SOListen | int SOListen(int fd, int backlog);
|
Listens for connections | SO_* |
SORecv | int SORecv(int fd, void *buffer, int len, int flags);
|
Listens for connections | SO_* |
SORecvFrom | int SORecvFrom(int fd, void *buffer, int len, int flags, struct sockaddr *from, int *fromlen);
|
Listens for connections | SO_* |
SOSend | int SOSend(int fd, const void *buffer, int len, int flags);
|
Listens for connections | SO_* |
SOSendTo | int SOSendTo(int fd, const void *buffer, int len, int flags, const struct sockaddr *dest_addr, int dest_len);
|
Listens for connections | SO_* |
Error
Name | Prototype | Description | Returns |
---|---|---|---|
SOInit | int SOLastError(void);
|
Recives the latest error??? | The latest error(SO_*)??? |
Error Codes
The error codes that SO functions can return. if the error code starts with "SO_E" so were the operation not successful otherwise it were.
Name | Value | Description |
---|---|---|
SO_SUCCESS | 0 | The operation were successful |
SO_ETIMEDOUT | 2 | The connection timed out |
SO_ECONNREFUSED | 7 | The connection were refused |
SO_ERROR | 41 | The operation hit a generic error and were not successful |
SO_ELIBNOTREADY | 43 | The library is not ready, did you forget to initialize it? |