Difference between revisions of "Memory map"
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Marionumber1 (talk | contribs) m (Make end address of kernel mirror match rest of table) |
Marionumber1 (talk | contribs) (Add 1GB data area for the foreground app) |
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Line 26: | Line 26: | ||
| MEM2 | | MEM2 | ||
| Cafe OS loader and libraries | | Cafe OS loader and libraries | ||
+ | |- | ||
+ | | 0x50000000 | ||
+ | | 0x8FFFFFFF | ||
+ | | 0x40000000 | ||
+ | | MEM2 | ||
+ | | Foreground app data area | ||
|- | |- | ||
| 0xFFE00000 | | 0xFFE00000 |
Revision as of 22:30, 26 August 2015
The Wii U has a variety of physical memory sources. There is the 2 GiB of DDR3 split into 4 chips (MEM2), 32 MiB of fast 1T SRAM (MEM1), and the old GX framebuffer (MEM0).
Start Address | End Address | Size | Chip | Description |
---|---|---|---|---|
0x00000000 | 0x01FFFFFF | 0x2000000 | MEM1 | MEM1 (for use by Cafe OS apps) |
0x08000000 | 0x0811FFFF | 0x120000 | MEM0 | Ancast image |
0x32000000 | 0x327FFFFF | 0x800000 | MEM2 | Cafe OS loader and libraries |
0x50000000 | 0x8FFFFFFF | 0x40000000 | MEM2 | Foreground app data area |
0xFFE00000 | 0xFFF1FFFF | 0x120000 | MEM0 | Cafe OS kernel (mirror of ancast) |