Difference between revisions of "Nn idbe.rpl"
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== Decrypted icon format == | == Decrypted icon format == | ||
− | + | {| class="wikitable" | |
+ | ! Offset | ||
+ | ! Length | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x0 | ||
+ | | 0x20 | ||
+ | | SHA256 hash of the rest of the data | ||
+ | |- | ||
+ | | 0x20 | ||
+ | | 0x8 | ||
+ | | Title ID | ||
+ | |- | ||
+ | | 0x28 | ||
+ | | 0x18 | ||
+ | | Unknown (See note 1 below) | ||
+ | |- | ||
+ | | 0x40 | ||
+ | | 0x4 | ||
+ | | Magic (ÀÀÀÀ) | ||
+ | |- | ||
+ | | 0x44 | ||
+ | | 0xC | ||
+ | | Padding? | ||
+ | |- | ||
+ | | 0x50 | ||
+ | | 0x2000 | ||
+ | | UTF-16 blocks of text for the publisher/title name (See note 2 below) | ||
+ | |- | ||
+ | | 0x2050 | ||
+ | | Remainder | ||
+ | | Original TGA | ||
+ | |} | ||
− | The | + | '''Note 1:''' |
+ | The first 8 bytes of this section seem to always be relatively empty, where as the last 10 seem to always been some combination of the characters € and À. | ||
− | + | '''Examples:''' | |
− | + | ||
+ | # Breath of The Wild: https://i.imgur.com/qI9ehUQ.png | ||
+ | # Super Mario Maker: https://i.imgur.com/lNfcAM5.png | ||
+ | # Tekken Tag Tournament 2: https://i.imgur.com/8bJeD56.png | ||
+ | # Minecraft WiiU: https://i.imgur.com/fiC840J.png | ||
+ | |||
+ | |||
+ | '''Note 2:''' | ||
+ | It is only assumed that these string blocks start at offset 0x50. This is assumed because some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text. There also seems to be a strict format/rule set for how the publisher/title names are supposed to be laid out and structured, but it is not known at the moment. | ||
+ | |||
+ | '''Examples:''' | ||
+ | |||
+ | # New SUPER MARIO BROS. U + New SUPER LUIGI U: https://i.imgur.com/IeAAKuZ.png | ||
+ | # Super Mario Maker: https://i.imgur.com/Q6yWYiO.png | ||
+ | # Tekken Tag Tournament 2: https://i.imgur.com/f4ENuT5.png | ||
+ | # Minecraft WiiU: https://i.imgur.com/xZPCbdQ.png | ||
+ | |||
+ | |||
+ | Example decryptor here: https://github.com/NexoDevelopment/idbe_decrypt/ |
Revision as of 14:28, 11 January 2019
nn_idbe.rpl is a library that downloads and decrypts icon databases.
Addresses
The library can downloads icons for Wii U or 3DS titles.
For Wii U icons,
https://idbe-wup.cdn.nintendo.net/icondata/%02X/%016llX-%d.idbe
Replace %02X with the first two digits of the second half of the title ID (passing in 10 works fine) and %016llX with the 16-digit title ID. the last %d is the version number.
If you just want the latest icon, you can also use
https://idbe-wup.cdn.nintendo.net/icondata/%02X/%016llX.idbe
e.g. the icon for Splatoon is https://idbe-wup.cdn.nintendo.net/icondata/10/0005000010176A00.idbe
For 3DS icons:
https://idbe-ctr.cdn.nintendo.net/icondata/%02X/%016llX-%d.idbe
or
https://idbe-ctr.cdn.nintendo.net/icondata/%02X/%016llX.idbe
for latest.
These sites use a self-signed SSL certificate, but do allow access without special client certificates (i.e. accessible from a regular browser)
Encryption
The icon database is encrypted with AES-128-CBC. There's a two byte header:
byte 0: always zero. byte 1: aes key index
followed by encrypted data.
nn_idbe contains hardcoded keys in one 0x50 sized block (0x10 * 5), consisting of the 16-byte hardcoded IV, and 4 hardcoded 16-byte AES-128 keys.
In OSv12 (000500101000400A), the keys are located at $.rodata+0x4c of nn_idbe.rpl.
Here are the keys: (no copyright issue as OSv12 is a free title Kappa)
IV = "A46987AE47D82BB4FA8ABC0450285FA4"
K0 = "4AB9A40E146975A84BB1B4F3ECEFC47B"
K1 = "90A0BB1E0E864AE87D13A6A03D28C9B8"
K2 = "FFBB57C14E98EC6975B384FCF40786B5"
K3 = "80923799B41F36A6A75FB8B48C95F66F"
AES_KEYS = [K0, K1, K2, K3]
Decrypted icon format
Offset | Length | Description |
---|---|---|
0x0 | 0x20 | SHA256 hash of the rest of the data |
0x20 | 0x8 | Title ID |
0x28 | 0x18 | Unknown (See note 1 below) |
0x40 | 0x4 | Magic (ÀÀÀÀ) |
0x44 | 0xC | Padding? |
0x50 | 0x2000 | UTF-16 blocks of text for the publisher/title name (See note 2 below) |
0x2050 | Remainder | Original TGA |
Note 1: The first 8 bytes of this section seem to always be relatively empty, where as the last 10 seem to always been some combination of the characters € and À.
Examples:
- Breath of The Wild: https://i.imgur.com/qI9ehUQ.png
- Super Mario Maker: https://i.imgur.com/lNfcAM5.png
- Tekken Tag Tournament 2: https://i.imgur.com/8bJeD56.png
- Minecraft WiiU: https://i.imgur.com/fiC840J.png
Note 2:
It is only assumed that these string blocks start at offset 0x50. This is assumed because some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text. There also seems to be a strict format/rule set for how the publisher/title names are supposed to be laid out and structured, but it is not known at the moment.
Examples:
- New SUPER MARIO BROS. U + New SUPER LUIGI U: https://i.imgur.com/IeAAKuZ.png
- Super Mario Maker: https://i.imgur.com/Q6yWYiO.png
- Tekken Tag Tournament 2: https://i.imgur.com/f4ENuT5.png
- Minecraft WiiU: https://i.imgur.com/xZPCbdQ.png
Example decryptor here: https://github.com/NexoDevelopment/idbe_decrypt/