Difference between revisions of "Memory map"
Jump to navigation
Jump to search
Marionumber1 (talk | contribs) (Start physical memory map, fill in a few things) |
Marionumber1 (talk | contribs) (Add MEM1, place ancast at proper location) |
||
Line 9: | Line 9: | ||
! Description | ! Description | ||
|- | |- | ||
− | | | + | | 0x00000000 |
+ | | 0x01FFFFFF | ||
+ | | 0x2000000 | ||
+ | | MEM1 | ||
+ | | MEM1 (for use by Cafe OS apps) | ||
+ | |- | ||
+ | | 0x08000000 | ||
| | | | ||
| | | |
Revision as of 23:22, 8 August 2015
The Wii U has a variety of physical memory sources. There is the 2 GiB DDR3 chip (MEM2), 32 MiB of fast 1T SRAM (MEM1), and the old GX framebuffer (MEM0).
Start Address | End Address | Size | Chip | Description |
---|---|---|---|---|
0x00000000 | 0x01FFFFFF | 0x2000000 | MEM1 | MEM1 (for use by Cafe OS apps) |
0x08000000 | MEM2 | Ancast image | ||
0x32000000 | 0x327FFFFF | 0x800000 | MEM2 | Cafe OS loader and libraries |
0xFFE00000 | MEM2 | Cafe OS kernel (mirror of ancast) |