In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Vpad.rpl

From WiiUBrew
Revision as of 21:52, 9 April 2015 by Marionumber1 (talk | contribs) (→‎Keys: Convert button bitflags into C defines)
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This controls communication with the Gamepad, internally called VPAD by this library. It uses the VPADBASE library internally.

Functions

Name Prototype Description
VPADRead int VPADRead(int padnum, void *buffer, int length, int *err); Stores raw controller data in buffer for the specified Gamepad

Structures

VPAD Data

Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.

Offset Length Description
2 2 Buttons, ABXY, Left, Right, Up, Down in that order (bits)
3 1 Buttons, ZL, ZR, L, R, +, -, Power/Home, Sync in that order (bits)
12 8 Left Joystick, vectors for X and Y
20 8 Right Joystick, vectors for X and Y
Touchscreen Input
82 2 Touchscreen X
84 2 Touchscreen Y
86 2 Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)
88 2 Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)
90 2 Modified Touchscreen X?
92 2 Modified Touchscreen Y?
94 2 Modified Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)?
96 2 Modified Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)?
98 2 Modified Touchscreen X?
100 2 Modified Touchscreen Y?
102 2 Modified Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)?
104 2 Modified Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)?
Other Data
160 1 Something related to volume slider
161 1 Battery related. Charge level? out of 6
163 1 Something related to volume slider(one less than 0xA0)
164 8 Padding?

Defines

Buttons

#define BUTTON_A        0x8000
#define BUTTON_B        0x4000
#define BUTTON_X        0x2000
#define BUTTON_Y        0x1000
#define BUTTON_LEFT     0x0800
#define BUTTON_RIGHT    0x0400
#define BUTTON_UP       0x0200
#define BUTTON_DOWN     0x0100
#define BUTTON_ZL       0x0080
#define BUTTON_ZR       0x0040
#define BUTTON_L        0x0020
#define BUTTON_R        0x0010
#define BUTTON_PLUS     0x0008
#define BUTTON_MINUS    0x0004
#define BUTTON_HOME     0x0002
#define BUTTON_SYNC     0x0001