This controls communication with the Gamepad, using VPADBASE internally.

Functions

Name Prototype Description
VPADRead void *VPADRead(int chan, void *buffer, int length, int* err); Stores raw controller data in buffer

VPAD Data

Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.

Structure

Offset Length Description
0xC 8 Left Joystick, vectors for X and Y
0x14 8 Right Joystick, vectors for X and Y
0xA0 1 Something related to volume slider
0xA1 1 Battery related. Charge level?
0xA3 1 Something related to volume slider(one less than 0xA0)
0xA4 8 Padding?