Vpad.rpl: Difference between revisions
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| Line 9: | Line 9: | ||
|VPADRead | |VPADRead | ||
|void *VPADRead(int chan, void *buffer, int length, int* err); | |void *VPADRead(int chan, void *buffer, int length, int* err); | ||
|Stores raw controller data in buffer | |Stores raw controller data in buffer | ||
|} | |} | ||
Revision as of 23:15, 4 April 2015
This controls communication with the Gamepad, using VPADBASE internally.
Functions
| Name | Prototype | Description |
|---|---|---|
| VPADRead | void *VPADRead(int chan, void *buffer, int length, int* err); | Stores raw controller data in buffer |
VPAD Data
Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.
Structure
| Offset | Length | Description |
|---|---|---|
| 0xC | 8 | Left Joystick, vectors for X and Y |
| 0x14 | 8 | Right Joystick, vectors for X and Y |
| 0xA0 | 1 | Something related to volume slider |
| 0xA1 | 1 | Battery related. Charge level? |
| 0xA3 | 1 | Something related to volume slider(one less than 0xA0) |
| 0xA4 | 8 | Padding? |