Line 46:
Line 46:
| 0x0A0 (0x50 * 2) || 0x10 bytes || Wii U devkit key (?).
| 0x0A0 (0x50 * 2) || 0x10 bytes || Wii U devkit key (?).
|-
|-
−
| 0x0B0 (0x58 * 2) || 0x10 bytes || Wii U system transfer key.
+
| 0x0B0 (0x58 * 2) || 0x10 bytes || Wii U 0x12-keyhandle key.
+
This key is crypted then used to set the /dev/crypto 0x12-keyhandle keydata.
The first 4 bytes of this key must match the last 4 bytes of a 0x10 seed stored in the OTP.
The first 4 bytes of this key must match the last 4 bytes of a 0x10 seed stored in the OTP.
|-
|-
Line 53:
Line 54:
If the flag is 0x0000, the drive key is set and in plain form.
If the flag is 0x0000, the drive key is set and in plain form.
|-
|-
−
| 0x0C2 (0x61 * 2) || 0x02 bytes || System transfer key's status flag.
+
| 0x0C2 (0x61 * 2) || 0x02 bytes || 0x12-keyhandle key's status flag.
|-
|-
| 0x0C4 (0x62 * 2) || 0x02 bytes || Devkit key's status flag.
| 0x0C4 (0x62 * 2) || 0x02 bytes || Devkit key's status flag.