User talk:Mk II: Difference between revisions

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Ahigerd (talk | contribs)
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And we know the videoplayer has two states, windowed (with controls) or full-screen.
And we know the videoplayer has two states, windowed (with controls) or full-screen.
As far as i could tell, setViewMode() accepts a constant long parameter (probably a DEFINE) in the range of 0 to 1.
As far as i could tell, setViewMode() accepts a constant long parameter (probably a DEFINE) in the range of 0 to 1.
: viewMode pertains to whether the video is shown on the GamePad or on the TV, not windowed/fullscreen. I've determined this on the actual system; I just haven't documented it yet. (Aside: Use  : to indent replies and four ~ to sign.) [[User:Ahigerd|Ahigerd]] ([[User talk:Ahigerd|talk]]) 19:00, 3 December 2012 (CET)

Revision as of 19:00, 3 December 2012

Where do you get wiiu.videoplayer.setViewMode()? Did you just try that experimentally or something? Because that method isn't exposed to introspection. Somehow I doubt it's as simple as that. Ahigerd (talk) 04:00, 3 December 2012 (CET)

I took a peek at the Wii U browser source files (they're open source and available on the japanese Wii U website) And we know the videoplayer has two states, windowed (with controls) or full-screen. As far as i could tell, setViewMode() accepts a constant long parameter (probably a DEFINE) in the range of 0 to 1.

viewMode pertains to whether the video is shown on the GamePad or on the TV, not windowed/fullscreen. I've determined this on the actual system; I just haven't documented it yet. (Aside: Use  : to indent replies and four ~ to sign.) Ahigerd (talk) 19:00, 3 December 2012 (CET)