In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Nsyskbd.rpl"

From WiiUBrew
Jump to navigation Jump to search
m (Uniformed args names)
(Test programs worked so removed "types may be wrong" label + mior coreections)
Line 1: Line 1:
nsyskbd.rpl is the system library that allows applications to use the Wii U's USB keyboard.
+
nsyskbd.rpl is the system library that allows applications to use USB keyboards plugged in the WiiU USB ports
 
 
  
 
== Functions ==
 
== Functions ==
Line 9: Line 8:
 
|-
 
|-
 
|<code>char KBDSetup((void*)connection_callback,(void*)disconnection_callback,(void*)key_callback)</code>
 
|<code>char KBDSetup((void*)connection_callback,(void*)disconnection_callback,(void*)key_callback)</code>
|Initializes the USB keyboard library and return 0 if successfull; connection and disconnection callback are called repectively at the connection or disconnection of an usb keyboard; key callback is called when some key event occurs
+
|Initializes the USB keyboard library and return 0 if successfull; connection and disconnection callback are called repectively at the connection or disconnection of an usb keyboard; key callback is called when some key event occurs (2 times: press and release)
 
|-
 
|-
 
|<code>char KBDTeardown()</code>
 
|<code>char KBDTeardown()</code>
Line 21: Line 20:
 
|-
 
|-
 
|}
 
|}
NOTE: Data Types could be wrong
 

Revision as of 12:03, 2 September 2016

nsyskbd.rpl is the system library that allows applications to use USB keyboards plugged in the WiiU USB ports

Functions

Initialisation

Prototype Description
char KBDSetup((void*)connection_callback,(void*)disconnection_callback,(void*)key_callback) Initializes the USB keyboard library and return 0 if successfull; connection and disconnection callback are called repectively at the connection or disconnection of an usb keyboard; key callback is called when some key event occurs (2 times: press and release)
char KBDTeardown() Deinitializes the USB keyboard library and return 0 if the deinitialization was successfull
char KBDInit((void*)unknown,(void*)connection_callback,(void*)disconnection_callback,(void*)key_callback); Pass arguments to KBDSetup (probably an old function left for compatibility); should returns 0 if successfull
char KBDExit(); Calls KBDTeardown() (probably an old function left for compatibility); should returns 0 if successfull