Difference between revisions of "Vpad.rpl"
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NWPlayer123 (talk | contribs) m (→Functions) |
NWPlayer123 (talk | contribs) (Added more data) |
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Line 19: | Line 19: | ||
!Length | !Length | ||
!Description | !Description | ||
+ | |- | ||
+ | |0x2 | ||
+ | |2 | ||
+ | |Buttons, ABXY, Left, Right, Up, Down in that order (bits) | ||
+ | |- | ||
+ | |0x3 | ||
+ | |1 | ||
+ | |Buttons, ZL, ZR, L, R, +, -, Power/Home, Sync in that order (bits) | ||
|- | |- | ||
|0xC | |0xC | ||
Line 34: | Line 42: | ||
|0xA1 | |0xA1 | ||
|1 | |1 | ||
− | |Battery related. Charge level? | + | |Battery related. Charge level? out of 6 |
|- | |- | ||
|0xA3 | |0xA3 |
Revision as of 00:39, 5 April 2015
This controls communication with the Gamepad, using VPADBASE internally.
Functions
Name | Prototype | Description |
---|---|---|
VPADRead | void *VPADRead(int chan, void *buffer, int length, int* err); | Stores raw controller data in buffer |
VPAD Data
Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.
Structure
Offset | Length | Description |
---|---|---|
0x2 | 2 | Buttons, ABXY, Left, Right, Up, Down in that order (bits) |
0x3 | 1 | Buttons, ZL, ZR, L, R, +, -, Power/Home, Sync in that order (bits) |
0xC | 8 | Left Joystick, vectors for X and Y |
0x14 | 8 | Right Joystick, vectors for X and Y |
0xA0 | 1 | Something related to volume slider |
0xA1 | 1 | Battery related. Charge level? out of 6 |
0xA3 | 1 | Something related to volume slider(one less than 0xA0) |
0xA4 | 8 | Padding? |