Nsysccr.rpl
Revision as of 09:53, 22 April 2016 by NWPlayer123 (talk | contribs) (Learn pointers, actually check code with a compiler, and fix some mistakes, phew)
nsysccr is Nintendo System CCR which interfaces with the IOS-PAD part of IOSU through various /dev nodes. See the IOSU wiki page for a list.
Code Translation
CCR - Misc. Gamepad
#define CCR_CDC_Handle 0x10000618 /* Base addresses in .data in IDA- */
#define CCR_IPCBufPool 0x10000620 /* -Probably global vars when building */
#define CCR_ERROR_BASE 0xFFEE0000
#define CCR_ERROR_NO_BUFPOOL (CCR_ERROR_BASE + 2)
uint32_t* CCR_IPCBufPoolAllocate(void) //020038AC
{
return IPCBufPoolAllocate(*CCR_IPCBufPool, 0x3A4);
}
void CCR_IPCBufPoolFree(uint32_t *handle) //020038BC
{
return IPCBufPoolFree(*CCR_IPCBufPool, handle);
}
int CCREnableDrhCheck(int value) //02002D14
{
uint32_t *handle = CCR_IPCBufPoolAllocate();
if (!handle)
return CCR_ERROR_NO_BUFPOOL;
*handle = value;
handle[32] = &handle;
handle[33] = 4;
int ret = IOS_Ioctlv(*CCR_CDC_Handle, 0x385, 1, 0, &handle[32]);
CCR_IPCBufPoolFree(handle);
return ret;
}
int CCREnablePowerButton(int value) //02002D9C
{
uint32_t *handle = CCR_IPCBufPoolAllocate();
if (!handle)
return CCR_ERROR_NO_BUFPOOL;
*handle = value;
handle[32] = &handle;
handle[33] = 4;
int ret = IOS_Ioctlv(*CCR_CDC_Handle, 0x386, 1, 0, &handle[32]);
CCR_IPCBufPoolFree(handle);
return ret;
}
int CCRSetCompatMode(int value) //02002E24
{
uint32_t *handle = CCR_IPCBufPoolAllocate();
if (!handle)
return CCR_ERROR_NO_BUFPOOL;
*handle = value;
handle[32] = &handle;
handle[33] = 4;
int ret = IOS_Ioctlv(*CCR_CDC_Handle, 0x387, 1, 0, &handle[32]);
CCR_IPCBufPoolFree(handle);
return ret;
}
void CCREnableFwUpdateMode(void) //020038CC
{
int var = 2;
if(bspWrite("CCRH", 0, "Reset", 4, &var) == 0) //bspWrite in coreinit, interfaces with IOS-BSP, r3-r7
COSWarn(1, "Successfully reset host and ENabled fw update\n");
else
COSWarn(1, "FAILED to reset host and enable fw update\n");
COSWarn(1, "Wait 3 seconds for HOST to deatach and attach\n"); //Typo in binary
OSSleepTicks((int64_t)3 * (OSGetSystemInfo()->busClockSpeed / 4));
}
void CCRDisableFwUpdateMode(void) //02003970
{
int var = 4;
if(bspWrite("CCRH", 0, "Reset", 4, &var) == 0) //bspWrite in coreinit, interfaces with IOS-BSP, r3-r7
COSWarn(1, "Successfully reset host and DISabled fw update\n");
else
COSWarn(1, "FAILED to reset host and disable fw update\n");
COSWarn(1, "Wait 3 seconds for HOST to deatach and attach\n"); //Typo in binary
OSSleepTicks((int64_t)3 * (OSGetSystemInfo()->busClockSpeed / 4));
}
CCRHID - Gamepad Human Interface Device API
void CCRHIDSetup(void) //02000498
{
COSInfo(6, "%s() depricated, no need to call\n", "CCRHIDSetup"); //Typo in binary
return 0;
}
void CCRHIDTeardown(void) //020004D4
{
COSInfo(6, "%s() depricated, no need to call\n", "CCRHIDTeardown"); //Typo in binary
return 0;
}
CCRCDC - Gamepad Communications Device Class API
uint16_t CCRCDCCalcCRC16(uint8_t *data, uint32_t size) //02002EAC
{
uint16_t crc = 0xFFFF;
if (size > 0)
{
for (int j = 0; j < size; j++)
{
crc ^= data[j]; //load in new byte
for (int i = 0; i < 8; i++)
{
if ((crc & 0x0001) == 1) //if LSB is set, do xor
crc = (crc >> 1) ^ 0x8408;
else //just cycle 1
crc >>= 1;
}
}
}
return crc;
}