Vpad.rpl
This controls communication with the Gamepad, using VPADBASE internally.
Functions
Name | Prototype | Description |
---|---|---|
VPADRead | int VPADRead(int padnum, void *buffer, int length, int *err); | Stores raw controller data in buffer |
Structures
VPAD Data
Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.
Offset | Length | Description |
---|---|---|
0x2 | 2 | Buttons, ABXY, Left, Right, Up, Down in that order (bits) |
0x3 | 1 | Buttons, ZL, ZR, L, R, +, -, Power/Home, Sync in that order (bits) |
0xC | 8 | Left Joystick, vectors for X and Y |
0x14 | 8 | Right Joystick, vectors for X and Y |
0x52 | 2 | Touchscreen X |
0x54 | 2 | Touchscreen Y |
0x56 | 2 | Flag for if touchscreen is currently being touched (1 = Yes, 0 = No) |
0x58 | 2 | Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid) |
0x5A | 2 | Modified Touchscreen X? |
0x5C | 2 | Modified Touchscreen Y? |
0x5E | 2 | Modified Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)? |
0x60 | 2 | Modified Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)? |
0x62 | 2 | Modified Touchscreen X? |
0x64 | 2 | Modified Touchscreen Y? |
0x66 | 2 | Modified Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)? |
0x68 | 2 | Modified Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)? |
0x6A | 1 | Something related to volume slider |
0xA1 | 1 | Battery related. Charge level? out of 6 |
0xA3 | 1 | Something related to volume slider(one less than 0xA0) |
0xA4 | 8 | Padding? |