In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Vpad.rpl

From WiiUBrew
Revision as of 01:52, 5 April 2015 by NWPlayer123 (talk | contribs) (Added more data, converted values)
Jump to navigation Jump to search

This controls communication with the Gamepad, using VPADBASE internally.

Functions

Name Prototype Description
VPADRead int VPADRead(int padnum, void *buffer, int length, int *err); Stores raw controller data in buffer

Structures

VPAD Data

Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.

Offset Length Description
2 2 Buttons, ABXY, Left, Right, Up, Down in that order (bits)
3 1 Buttons, ZL, ZR, L, R, +, -, Power/Home, Sync in that order (bits)
12 8 Left Joystick, vectors for X and Y
20 8 Right Joystick, vectors for X and Y
Touchscreen Input
82 2 Touchscreen X
84 2 Touchscreen Y
86 2 Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)
88 2 Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)
90 2 Modified Touchscreen X?
92 2 Modified Touchscreen Y?
94 2 Modified Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)?
96 2 Modified Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)?
98 2 Modified Touchscreen X?
100 2 Modified Touchscreen Y?
102 2 Modified Flag for if touchscreen is currently being touched (1 = Yes, 0 = No)?
104 2 Modified Coordinate validation (0 = All Valid, 1 = Invalid X, 2 = Invalid Y, 3 = Both Invalid)?
Other Data
160 1 Something related to volume slider
161 1 Battery related. Charge level? out of 6
163 1 Something related to volume slider(one less than 0xA0)
164 8 Padding?