Internet Browser
Internet Browser is a web browser preloaded on the Wii U. It is based on NetFront Browser NX v2.1 (3.0 in later System Software), which uses the WebKit rendering engine.
As a mobile-style WebKit-based browser, most advice relevant to iOS Safari web development applies to developing for Internet Browser as well.
Homebrew using Internet Browser
Noteworthy Properties
The Internet Browser uses a native resolution of 854x448 pixels, matching the screen resolution of the Gamepad, accounting for the top address bar. With an active navigation bar, the visible area is reduced to 854x400 pixels. Unless otherwise specified via the viewport meta tag, the browser assumes a virtual width of 980 pixels.
The browser supports a single, yet unidentified sans-serif font. This font serves as the universal fallback, even for the default document font which is defined as "Times New Roman". Unicode range 0xE000–0xF8FF is used for private characters. The Wii U Internet Browser font as Nintendo related character up to 0xE09A. Characters from 0xE000 to 0xE06B are similar to the ones available on the Wii Internet Channel. Going to this web page with your Wii U Gamepad will show you all these custom characters. Webfonts are supported.
Known User Agent Strings
Region | System Software | Release Date | UA String |
---|---|---|---|
US | 5.5.2 | July 17th, 2017 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.13 NintendoBrowser/4.3.2.11274.US |
EU | 5.5.2 | July 17th, 2017 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.13 NintendoBrowser/4.3.2.11274.EU |
JP | 5.5.2 | July 17th, 2017 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.13 NintendoBrowser/4.3.2.11274.JP |
US | 5.5.1 | January 11th, 2016 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.12 NintendoBrowser/4.3.1.11264.US |
EU | 5.5.1 | January 11th, 2016 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.12 NintendoBrowser/4.3.1.11264.EU |
JP | 5.5.1 | January 11th, 2016 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.12 NintendoBrowser/4.3.1.11264.JP |
US | 5.5.0 | August, 17, 2015 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.11 NintendoBrowser/4.3.0.11224.US |
EU | 5.5.0 | August, 17, 2015 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.11 NintendoBrowser/4.3.0.11224.EU |
JP | 5.5.0 | August, 17, 2015 | |
US | 5.4.0 | June, 8, 2015 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.9 NintendoBrowser/4.2.0.11146.US |
EU | 5.4.0 | June, 8, 2015 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.9 NintendoBrowser/4.2.0.11146.EU |
JP | 5.4.0 | June, 8, 2015 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.9 NintendoBrowser/4.2.0.11146.JP |
US | 5.3.2 | December, 5, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.15 NintendoBrowser/4.1.1.9601.US |
EU | 5.3.2 | December, 5, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.15 NintendoBrowser/4.1.1.9601.EU |
JP | 5.3.2 | December, 5, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.15 NintendoBrowser/4.1.1.9601.JP |
US | 5.3.1 | December, 2, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.15 NintendoBrowser/4.1.1.9601.US |
EU | 5.3.1 | December, 2, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.15 NintendoBrowser/4.1.1.9601.EU |
JP | 5.3.1 | December, 2, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.15 NintendoBrowser/4.1.1.9601.JP |
US | 5.3.0 | November, 10, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/4.1.0.9584.US |
EU | 5.3.0 | November, 10, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/4.1.0.9584.EU |
JP | 5.3.0 | November, 10, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/4.1.0.9584.JP |
US | 5.2.0 | September 29, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.US |
EU | 5.2.0 | September 29, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.EU |
JP | 5.2.0 | September 29, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.JP |
US | 5.1.2 | August 18, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.US |
EU | 5.1.2 | August 18, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.EU |
JP | 5.1.2 | August 18, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.JP |
US | 5.1.1 | August 4, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.US |
EU | 5.1.1 | August 4, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.EU |
JP | 5.1.1 | August 4, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.14 NintendoBrowser/3.1.1.9577.JP |
US | 5.1.0 | July 22, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.12 NintendoBrowser/3.0.0.9561.US |
EU | 5.1.0 | July 22, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.12 NintendoBrowser/3.0.0.9561.EU |
JP | 5.1.0 | July 22, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.12 NintendoBrowser/3.0.0.9561.JP |
US | 5.0.0 | June 3, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.12 NintendoBrowser/3.0.0.9561.US |
EU | 5.0.0 | June 3, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.12 NintendoBrowser/3.0.0.9561.EU |
JP | 5.0.0 | June 3, 2014 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.12 NintendoBrowser/3.0.0.9561.JP |
US | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.11 NintendoBrowser/2.1.0.9559.US | ||
EU | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.11 NintendoBrowser/2.1.0.9559.EU | ||
JP | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.11 NintendoBrowser/2.1.0.9559.JP | ||
US | 4.0.0 | Sept 30, 2013 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.6 NintendoBrowser/2.0.0.9362.US |
EU | 4.0.0 | Sept 30, 2013 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.6 NintendoBrowser/2.0.0.9362.EU |
JP | 4.0.0 | Sept 30, 2013 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.6 NintendoBrowser/2.0.0.9362.JP |
JP | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.11.12 NintendoBrowser/2.0.0.9098.JP | ||
JP | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.28 (KHTML, like Gecko) NX/3.0.3.12.3 NintendoBrowser/2.0.0.0.JP | ||
US | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.10.9 NintendoBrowser/1.5.0.8047.US | ||
EU/AU | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.10.9 NintendoBrowser/1.5.0.8047.EU | ||
JP | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.10.9 NintendoBrowser/1.5.0.8047.JP | ||
US | 2.1.0 | Dec 4, 2012 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.23 NintendoBrowser/1.1.0.7579.US |
EU/AU | 2.1.0 | Dec 4, 2012 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.23 NintendoBrowser/1.1.0.7579.EU |
JP | 2.1.0 | Dec 4, 2012 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.23 NintendoBrowser/1.1.0.7579.JP |
US | 2.0.0 | Nov 18, 2012 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.21 NintendoBrowser/1.0.0.7494.US |
EU/AU | 2..0.0 | Nov 18, 2012 | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.21 NintendoBrowser/1.0.0.7494.EU |
JP | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.20 NintendoBrowser/1.0.0.7123.JP | ||
JP | Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/2.1.0.8.8 NintendoBrowser/1.0.0.6760.JP |
Multimedia Support
Internet Browser supports HTML5 audio and video but the <video> and <audio> tag are not implemented. The only video format supported is H.264 either in an MPEG-4 container or in an MPEG-2 transport stream with a M3U8 index according to the HTTP Live Streaming specification. The only audio format supported is AAC encoded with the Low Complexity (LC) profile in an MPEG-4 container.
The browser can display BMP, PNG, GIF, JPEG, and SVG images, but Image Preview mode only supports JPEG images.
Other HTML5 features supported include canvas, web storage, web messaging, server-sent events, device orientation, and WOFF.
External plugins, such as Flash and Java, are not supported.
Controls
Under normal circumstances, Internet Browser uses the following controls:
Some of these functions can be disabled by markup on a web page.
Wii U Scripting Functionality
In addition to W3C standard keyboard, touch screen, and motion tracking functionality, Internet Browser exposes many Wii U input and output functions to Javascript through the wiiu object.
W3C Events
Internet Browser supports the following W3C input events:
Event Name | Callback Function | W3C Documentation |
---|---|---|
"keydown" | element.onkeydown | DOM Level 3 |
"keypress" | element.onkeypress | |
"keyup" | element.onkeyup | |
"click" | element.onclick | |
"mousedown" | element.onmousedown | |
"mouseup" | element.onmouseup | |
"mouseover"[1] | element.onmouseover | |
"mouseout"[1] | element.onmouseout | |
"mousemove"[1] | element.onmousemove | |
"touchstart" | element.ontouchstart | Touch Events |
"touchmove" | element.ontouchmove | |
"touchend" | element.ontouchend | |
"touchcancel" | element.ontouchcancel | |
"devicemotion" | window.ondevicemotion | DeviceOrientation Event Specification |
"deviceorientation" | window.ondeviceorientation |
[1] The mouseover, mouseout, and mousemove events only work for clickable elements, i.e., elements with a defined onclick handler.
Only the following buttons are recognized with the key events:
Button | keyCode |
---|---|
13 | |
37 | |
38 | |
39 | |
40 |
Additionally, most non-input events from DOM Level 3 are supported.
Supported HTML5 Features
- SVG
- Canvas 2D Context
- Session History
- Typed Arrays
- Server-Sent Events
- Web Storage (session and local)
- WOFF fonts
- Web Messaging
Note that local storage is cleared when the browser is closed. Web messaging may not be fully functional. (TODO: test this)
wiiu.gamepad
The wiiu.gamepad object allows Javascript functions to read the current state of the primary GamePad.
Reading values
In order to read any values from the GamePad, the function wiiu.gamepad.update() must be invoked. This will populate all of the properties on the wiiu.gamepad object with the current information about the sticks, accelerometers, gyroscopes, buttons, and touch screen. For convenience, this function also returns a reference to the wiiu.gamepad object, allowing for idioms like var state = wiiu.gamepad.update();. It is safe to invoke this function in a timer for real-time updates.
After a successful update, wiiu.gamepad.isDataValid will be set to 1. If no update has happened yet, or if the GamePad is not connected, it will be set to 0.
If the GamePad is connected wiiu.gamepad.isEnabled will be set to 1, else it will be set to 0.
Touch Screen
The wiiu.gamepad.tpTouch variable indicates whether or not there is currently an active touch on the screen. If this variable is 1, the following variables will be set:
Variable | Value |
---|---|
wiiu.gamepad.tpTouch | 1 if touch is present |
wiiu.gamepad.tpValidity | 0 = X and Y coordinates valid
1 = X coordinate invalid 2 = Y coordinate invalid 3 = X and Y coordinates invalid |
wiiu.gamepad.tpX | X position in screen coordinates |
wiiu.gamepad.tpY | Y position in screen coordinates |
wiiu.gamepad.contentX | X position in page coordinates |
wiiu.gamepad.contentY | Y position in page coordinates |
Analog Sticks
The following variables store the current state of the left and right analog sticks. Each value ranges from -1.0 to +1.0.
Variable | Value |
---|---|
wiiu.gamepad.lStickX | X deflection |
wiiu.gamepad.lStickY | Y deflection |
wiiu.gamepad.rStickX | X deflection |
wiiu.gamepad.rStickY | Y deflection |
Buttons
The variable wiiu.gamepad.hold is a bitmask indicating all buttons currently being depressed on the GamePad, including the click states of the analog sticks. Almost all buttons are represented by in this bitmask although the browser's default behaviors may cause some values to be unusable.
The Power button does not appear in the hold variable in the browser, probably 0x01.
Pressing the Home button closes the browser but triggers the event with keycode 2, So you can see that by going back to the browser after pressing it (The Power button doesn't trigger the event).
Accelerometer
The following variables hold the current state of the GamePad's accelerometers.
Variable | Value |
---|---|
wiiu.gamepad.accX | Force on X (horizontal) axis |
wiiu.gamepad.accY | Force on Y (depth) axis |
wiiu.gamepad.accZ | Force on Z (vertical) axis |
These variables form a vector showing the current acceleration forces on the GamePad, measured in Gs. When held level and motionless, the force of gravity will cause these variables to contain the vector (0.0, -1.0, 0.0).
Gyroscope
The following variables hold the current state of the GamePad's gyroscopes.
Variable | Value |
---|---|
wiiu.gamepad.gyroX | Rotation speed around X (horizontal) axis |
wiiu.gamepad.gyroY | Rotation speed around Y (depth) axis |
wiiu.gamepad.gyroZ | Rotation speed around Z (vertical) axis |
When the GamePad is motionless these values hover around 0.0.
Angle
The following variables hold the current angle of rotation of the GamePad.
Variable | Value |
---|---|
wiiu.gamepad.angleX | Rotation around X (horizontal) axis |
wiiu.gamepad.angleY | Rotation around Y (depth) axis |
wiiu.gamepad.angleZ | Rotation around Z (vertical) axis |
A change of 1.0 in these values represents a complete revolution around the specified axis. These variables do not appear to wrap around; multiple revolutions around the same axis will cause the value to continuously increase or decrease.
If properly calibrated, angleX and angleZ should hover around 0.0 when the GamePad is held level, but as the gyroscopes have limited range and resolution the alignment will drift with use.
Orientation
There are nine variables that tie into the GamePad's orientation tracking, organized into three three-dimensional vectors:
Axis | X | Y | Z |
---|---|---|---|
X (horizontal) axis | wiiu.gamepad.dirXx | wiiu.gamepad.dirXy | wiiu.gamepad.dirXz |
Y (depth) axis | wiiu.gamepad.dirYx | wiiu.gamepad.dirYy | wiiu.gamepad.dirYz |
Z (vertical) axis | wiiu.gamepad.dirZx | wiiu.gamepad.dirZy | wiiu.gamepad.dirZz |
This is a basis of three perpendicular unit vectors; that is, each vector has length 1.0 and points along the relevant axis of the GamePad relative to an arbitrary starting orientation in three-dimensional space.
wiiu.remote
While Internet Browser exposes a wiiu.remote object, at the present time no way is known how to activate it. Presumedly it would allow Javascript functions to read the current state of the primary Wii Remote and its Motion Plus accessory.
All subsequent documentation is only a best guess at functionality based on the property names and how it worked on the Wii.
Reading values
In order to read any values from a Wii Remote, the function wiiu.remote.update(n) must be invoked, where n is the number of the Wii Remote. This populates all of the properties on the wiiu.remote object with the current information about the pointer, accelerometers, gyroscopes, and buttons of the selected Wii Remote. For convenience, this function also returns a reference to the wiiu.remote object, allowing for idioms like var state = wiiu.remote.update(0);. It is safe to invoke this function in a timer for real-time updates.
If the specified Wii Remote returns valid data, wiiu.remote.isDataValid will be set to 1. If no update has happened yet, or if the selected Wii Remote is not connected, it will be set to 0.
Buttons
The variable wiiu.remote.held is a bitmask indicating all buttons currently being depressed on the Wii Remote.
Button | Decimal | Hex |
---|---|---|
4096 | 0x00001000 | |
2048 | 0x00000800 | |
1024 | 0x00000400 | |
512 | 0x00000200 | |
256 | 0x00000100 | |
128 | 0x00000080 | |
16 | 0x00000010 | |
8 | 0x00000008 | |
4 | 0x00000004 | |
2 | 0x00000002 | |
1 | 0x00000001 |
Accelerometer
The following variables hold the current state of the Wii Remote's accelerometers.
Variable | Value |
---|---|
wiiu.remote.accX | Force on X (horizontal) axis |
wiiu.remote.accY | Force on Y (depth) axis |
wiiu.remote.accZ | Force on Z (vertical) axis |
These variables form a vector showing the current acceleration forces on the Wii Remote, measured in Gs. When held level and motionless, the force of gravity will cause these variables to contain the vector (0.0, -1.0, 0.0).
Pointer
The following variables track the Wii Remote's cursor on the screen.
Variable | Value |
---|---|
wiiu.remote.dpdX | X position in screen coordinates |
wiiu.remote.dpdY | Y position in screen coordinates |
wiiu.remote.dpdDistance | Distance between Wii Remote and Sensor Bar |
wiiu.remote.contentX | X position in page coordinates |
wiiu.remote.contentY | Y position in page coordinates |
wiiu.remote.isCursorViewable | 1 if cursor display is enabled |
wiiu.remote.dpdValidity | 0 = X and Y coordinates valid
1 = X coordinate invalid 2 = Y coordinate invalid 3 = X and Y coordinates invalid |
Additionally, the function wiiu.remote.setCursorViewable(n, enable) will enable or disable the display of a Wii Remote's cursor.
Motion Plus
There are nine variables that tie into the Motion Plus orientation tracking, organized into three three-dimensional vectors:
Axis | X | Y | Z |
---|---|---|---|
X (horizontal) axis | wiiu.remote.mplsDirXx | wiiu.remote.mplsDirXy | wiiu.remote.mplsDirXz |
Y (depth) axis | wiiu.remote.mplsDirYx | wiiu.remote.mplsDirYy | wiiu.remote.mplsDirYz |
Z (vertical) axis | wiiu.remote.mplsDirZx | wiiu.remote.mplsDirZy | wiiu.remote.mplsDirZz |
This is a basis of three perpendicular unit vectors; that is, each vector has length 1.0 and points along the relevant axis of the GamePad relative to an arbitrary starting orientation in three-dimensional space.
The following variables are also available to track the motion of the Wii Remote:
Variable | Value |
---|---|
wiiu.remote.mplsAngX | Rotation around X (horizontal) axis |
wiiu.remote.mplsAngY | Rotation around Y (depth) axis |
wiiu.remote.mplsAngZ | Rotation around Z (vertical) axis |
wiiu.remote.mplsVelX | Movement speed along X (horizontal) axis |
wiiu.remote.mplsVelY | Movement speed along Y (depth) axis |
wiiu.remote.mplsVelZ | Movement speed along Z (vertical) axis |
wiiu.remote.mplsRollX | TODO: ? |
wiiu.remote.mplsRollY | TODO: ? |
wiiu.videoplayer
The wiiu.videoplayer object controls the display of fullscreen HTML5 videos.
Property | Value |
---|---|
wiiu.videoplayer.viewMode | 1 if browser is visible on GamePad. 0 if video is visible on GamePad. Read/write. |
Method | Effect |
wiiu.videoplayer.end() | Stops the currently playing video. Returns true if successful. |
Event | Documentation |
"wiiu_videoplayer_end" | Triggered when video playback ends. |
wiiu.imageview
The wiiu.imageview object manages the Image Preview feature.
Property | Value |
---|---|
wiiu.imageview.viewMode | 1 if browser is visible on GamePad. 0 if image preview is visible on GamePad. Read/write. |
Method | Effect |
wiiu.imageview.end() | Closes Image Preview mode. Returns true if successful. |
wiiu.imageview.getErrorCode() | Returns the most recent error code for Image Preview. The error codes are documented below. |
Event | Documentation |
"wiiu_imageview_start" | Triggered when Image Preview mode is enabled. |
"wiiu_imageview_end" | Triggered when Image Preview mode is closed. |
"wiiu_imageview_change_viewmode" | Triggered when Image Preview is toggled between the TV and the GamePad. (The callback is of type function(mode) where mode is the new viewmode) |
"wiiu_imageview_change_content" | Triggered when Image Preview opens a new image. |
"wiiu_imageview_error" | Triggered when an error occurs when loading an image. See wiiu.imageview.getErrorCode() and the table of error codes below. |
wiiu.imageview.getErrorCode() may return the following values:
Code | Meaning |
---|---|
-1 | No error |
202 | Unsupported image format |
203 | Image dimensions too large |
204 | File size too large |
205 | Too many pixels in progressive-mode JPEG |