Line 72:
Line 72:
|-
|-
| 0x50
| 0x50
−
| 0x2000
+
| 0x80*64
−
| UTF-16 blocks of text for the publisher/title name (See note 2 below)
+
| 64 UTF-16 blocks of text for the publisher/title name. Each block has a length of 0x80 (See note 2 below)
|-
|-
| 0x2050
| 0x2050
Line 92:
Line 92:
'''Note 2:'''
'''Note 2:'''
−
It is only assumed that these string blocks start at offset 0x50. This is assumed because some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text. There also seems to be a strict format/rule set for how the publisher/title names are supposed to be laid out and structured, but it is not known at the moment.
+
Each block always has a length of 0x80, even if the string does not take up the entire (or any of the) block. Some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text (sometimes a mix of all 3). There also seems to be a strict format/rule set for how the publisher/title names are supposed to be laid out and structured, but it is not known at the moment.
'''Examples:'''
'''Examples:'''