Line 72:
Line 72:
|-
|-
| 0x50
| 0x50
−
| 0x80*64
+
| 0x200*16
−
| 64 UTF-16 blocks of text for the publisher/title name. Each block has a length of 0x80 (See note 2 below)
+
| Title Info (See note 2 below)
|-
|-
| 0x2050
| 0x2050
| Remainder
| Remainder
| Original TGA
| Original TGA
+
|}
+
+
=== Title Info ===
+
+
{| class="wikitable"
+
! Offset
+
! Length
+
! Description
+
|-
+
| 0x0
+
| 0x80
+
| Short title name
+
|-
+
| 0x80
+
| 0x100
+
| Full title name
+
|-
+
| 0x180
+
| 0x80
+
| Publisher
|}
|}
'''Note 1:'''
'''Note 1:'''
−
The first 8 bytes of this section seem to always be relatively empty, where as the last 10 seem to always been some combination of the characters € and À.
+
The first 8 bytes of this section seem to always be relatively empty, where as the last 16 seem to always been some combination of the characters € and À.
'''Examples:'''
'''Examples:'''
Line 92:
Line 112:
'''Note 2:'''
'''Note 2:'''
−
Each block always has a length of 0x80, even if the string does not take up the entire (or any of the) block. Some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text (sometimes a mix of all 3). There also seems to be a strict format/rule set for how the publisher/title names are supposed to be laid out and structured, but it is not known at the moment.
+
Each of the 16 0x200-length groups has 3 UTF-16 text blocks. There is always 3 blocks, even if the string does not take up the entire (or any of the) block. Some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text (sometimes a mix of all 3).
'''Examples:'''
'''Examples:'''