Changes

11 bytes removed ,  02:03, 12 January 2019
Line 72: Line 72:  
|-
 
|-
 
| 0x50
 
| 0x50
| 0x80*64
+
| 0x200*16
| 64 UTF-16 blocks of text for the publisher/title name. Each block has a length of 0x80 (See note 2 below)
+
| Title Info (See note 2 below)
 
|-
 
|-
 
| 0x2050
 
| 0x2050
 
| Remainder
 
| Remainder
 
| Original TGA
 
| Original TGA
 +
|}
 +
 +
=== Title Info ===
 +
 +
{| class="wikitable"
 +
! Offset
 +
! Length
 +
! Description
 +
|-
 +
| 0x0
 +
| 0x80
 +
| Short title name
 +
|-
 +
| 0x80
 +
| 0x100
 +
| Full title name
 +
|-
 +
| 0x180
 +
| 0x80
 +
| Publisher
 
|}
 
|}
    
'''Note 1:'''
 
'''Note 1:'''
The first 8 bytes of this section seem to always be relatively empty, where as the last 10 seem to always been some combination of the characters € and À.
+
The first 8 bytes of this section seem to always be relatively empty, where as the last 16 seem to always been some combination of the characters € and À.
    
'''Examples:'''
 
'''Examples:'''
Line 92: Line 112:     
'''Note 2:'''
 
'''Note 2:'''
Each block always has a length of 0x80, even if the string does not take up the entire (or any of the) block. Some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text (sometimes a mix of all 3). There also seems to be a strict format/rule set for how the publisher/title names are supposed to be laid out and structured, but it is not known at the moment.
+
Each of the 16 0x200-length groups has 3 UTF-16 text blocks. There is always 3 blocks, even if the string does not take up the entire (or any of the) block. Some games have plain-text strings starting here, where others have empty null bytes or seemingly garbage text (sometimes a mix of all 3).
    
'''Examples:'''
 
'''Examples:'''
8

edits