Vpad.rpl: Difference between revisions
Jump to navigation
Jump to search
Marionumber1 (talk | contribs) →Keys: Convert button bitflags into C defines |
Marionumber1 (talk | contribs) →VPAD Data: Convert VPAD data to struct form |
||
| Line 15: | Line 15: | ||
===VPAD Data=== | ===VPAD Data=== | ||
Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes. | Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes. | ||
<syntaxhighlight lang="C"> | |||
typedef struct | |||
{ | |||
uint16_t x, y; /* Touch coordinates */ | |||
uint16_t touched; /* 1 = Touched, 0 = Not touched */ | |||
uint16_t validity; /* 0 = All valid, 1 = X invalid, 2 = Y invalid, 3 = Both invalid? */ | |||
} VPADTPData; | |||
typedef struct | |||
{ | |||
char unknown0[0x2 - 0x0]; | |||
uint16_t buttons; /* Bitmask of button flags below */ | |||
char unknown4[0xc - 0x4]; | |||
Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */ | |||
char unknown1c[0x52 - 0x1c]; | |||
VPADTPData tpdata; /* Normal touchscreen data */ | |||
VPADTPData tpdata1; /* Modified touchscreen data 1 */ | |||
VPADTPData tpdata2; /* Modified touchscreen data 2 */ | |||
char unknown6a[0xa0 - 0x6a]; | |||
uint8_t volume; | |||
uint8_t battery; /* 0 to 6 */ | |||
uint8_t unk_volume; /* One less than volume */ | |||
char unknowna4[0xac - 0xa4]; | |||
} VPADData; | |||
</syntaxhighlight> | |||
== Defines == | == Defines == | ||
Revision as of 21:10, 9 April 2015
This controls communication with the Gamepad, internally called VPAD by this library. It uses the VPADBASE library internally.
Functions
| Name | Prototype | Description |
|---|---|---|
| VPADRead | int VPADRead(int padnum, void *buffer, int length, int *err); | Stores raw controller data in buffer for the specified Gamepad |
Structures
VPAD Data
Can be gotten using VPADRead(), length seems to control the max amount of "datasets" to keep. A single dataset containing raw controller data is 0xAC bytes.
typedef struct
{
uint16_t x, y; /* Touch coordinates */
uint16_t touched; /* 1 = Touched, 0 = Not touched */
uint16_t validity; /* 0 = All valid, 1 = X invalid, 2 = Y invalid, 3 = Both invalid? */
} VPADTPData;
typedef struct
{
char unknown0[0x2 - 0x0];
uint16_t buttons; /* Bitmask of button flags below */
char unknown4[0xc - 0x4];
Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */
char unknown1c[0x52 - 0x1c];
VPADTPData tpdata; /* Normal touchscreen data */
VPADTPData tpdata1; /* Modified touchscreen data 1 */
VPADTPData tpdata2; /* Modified touchscreen data 2 */
char unknown6a[0xa0 - 0x6a];
uint8_t volume;
uint8_t battery; /* 0 to 6 */
uint8_t unk_volume; /* One less than volume */
char unknowna4[0xac - 0xa4];
} VPADData;Defines
Buttons
#define BUTTON_A 0x8000
#define BUTTON_B 0x4000
#define BUTTON_X 0x2000
#define BUTTON_Y 0x1000
#define BUTTON_LEFT 0x0800
#define BUTTON_RIGHT 0x0400
#define BUTTON_UP 0x0200
#define BUTTON_DOWN 0x0100
#define BUTTON_ZL 0x0080
#define BUTTON_ZR 0x0040
#define BUTTON_L 0x0020
#define BUTTON_R 0x0010
#define BUTTON_PLUS 0x0008
#define BUTTON_MINUS 0x0004
#define BUTTON_HOME 0x0002
#define BUTTON_SYNC 0x0001