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|Returns the amount of seconds that are left until the WiiU powers down, if the Auto Power-Down setting is True. apd_secs is a pointer to the variable that stores the amount of seconds.
|Returns the amount of seconds that are left until the WiiU powers down, if the Auto Power-Down setting is True. apd_secs is a pointer to the variable that stores the amount of seconds.
|}
|}
+
===Memory===
+
{| class="wikitable"
+
!Name
+
!Prototype
+
!Description
+
|-
+
|memset
+
|<code>void memset(void *str, int c, size_t n)</code>
+
|Copies the character c (an unsigned char) to the first n characters of the String pointed to by the argument str. See [http://www.tutorialspoint.com/c_standard_library/c_function_memset.htm]
+
|-
+
|memcpy
+
|<code>void memcpy(void *str1, const void *str2, size_t n)</code>
+
|Copies n characters from memory area str2 to memory area str1. See [http://www.tutorialspoint.com/c_standard_library/c_function_memcpy.htm]
+
|-
+
|memmove
+
|<code>void memmove(void *str1, const void *str2, size_t n)</code>
+
|Like memcpy() but safer when dealing with overlapping blocks. See [http://www.tutorialspoint.com/c_standard_library/c_function_memmove.htm]
+
|}
+
===Cache===
===Cache===
{| class="wikitable"
{| class="wikitable"
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|-
|-
|OSShutdown
|OSShutdown
−
|<code>int OSShutdown(void)</code>
+
|<code>int OSShutdown(int status)</code>
|Shuts down the console. Behaves identical to holding down the power button. Returns 1 on success
|Shuts down the console. Behaves identical to holding down the power button. Returns 1 on success
|}
|}