Changes

953 bytes added ,  02:34, 5 September 2017
Created nn_ac.rpl based on Splatoon
{{Incomplete}}

nn_ac manages automatic connection to the internet.

==Functions==
{| class="wikitable"
!Name
!Prototype
!Description
|-
|Close
|<code>u32 nn::ac::Close(void);</code>
|Closes a network connection made with nn_ac.
|-
|Connect
|<code>u32 nn::ac::Connect(void);</code>
|Connects to a network.
|-
|GetAssignedAddress
|<code>u32 nn::ac::GetAssignedAddress(u32* address);</code>
|Gets the IP address of the connection.
|-
|GetAssignedSubnet
|<code>u32 nn::ac::GetAssignedSubnet(u32* subnet);</code>
|Gets the subnet mask of the connection.
|-
|GetLastErrorCode
|<code>u32 nn::ac::GetLastErrorCode(u32* error);</code>
|Gets the last error code.
|-
|Initialize
|<code>u32 nn::ac::Initialize(void);</code>
|Initializes the AC library.
|-
|IsApplicationConnected
|<code>u32 nn::ac::IsApplicationConnected(u8* connected);</code>
|Checks if the Wii U is connected to the network.
|}

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Added based on some Splatoon reverse engineering.
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