Line 14:
Line 14:
| None
| None
| [[User:marcan|marcan]]
| [[User:marcan|marcan]]
+
|-
+
| eFuse readout counter is not reset with NRST (de_Fuse)
+
| In order to accommodate eFuse-based JTAG lockout (and due to other considerations), eFuse bits must be buffered into a register file immediately following NRST, before the internal reset can be released. The eFuse sense state machine latches at a rate of 4 bits per cycle, directly off the 27MHz XTALCLK. Every other rising edge, a byte is written into the register file, starting from the least significant byte of the current u32.
+
+
An internal counter is used to keep track of the remaining bytes to be read into the register file. While the eFuse register file is reset to zero with NRST, the internal counter is not: By asserting NRST after N bytes have been read, only 0x400-N bytes will be read on the subsequent boot.
+
+
By asserting NRST just before the final byte has been read (1830 cycles), all eFuses will read entirely zero, including the JTAG lockout fuse. This allows trivial, unsigned and unencrypted boot1 execution, with no SEEPROM anti-rollback.
+
+
Additionally, because SRAM is not cleared on reboot, and because boot1 verifies over the encrypted payload, the boot1 key can be extracted. By asserting NRST after 176 cycles and walking the delay width down cycle-by-cycle, code execution can be used to gather 16 failed decryptions of boot1: A zerokey-decrypted boot1, and 15 others with one more byte present in its boot1 key than the last. This allows a straightforward bruteforce of the boot1 key.
+
| Trivial arbitrary code execution as boot1;
+
boot1 AES key extraction;
+
Recovery of SEEPROM-bricked Wii Us
+
| None
+
| [[User:shinyquagsire23|shinyquagsire23]]
|}
|}
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Line 86:
! Fixed in system version
! Fixed in system version
! Discovered by
! Discovered by
+
|-
+
| ioctlvhax (ioctlv TOCTOU)
+
| This flaw technically is in the kernel, but it can be used to exploit a userland module.
+
It allows changing an ioctlv vector buffer address entry after it has been validated by the kernel. Any module not checking the number of ioctlv vectors is vulnerable. More information [https://nwert.wordpress.com/2016/05/03/ioctlvhax/ here].
+
| ROP under several IOSU modules
+
| 5.2.0
+
| [[User:Naehrwert|naehrwert]] and [[User:Plutoo|plutoo]]
|-
|-
| Bad memset in IOS_CreateThread syscall
| Bad memset in IOS_CreateThread syscall
Line 93:
Line 114:
| [[User:Plutoo|plutoo]] (on September 11th, 2015);
| [[User:Plutoo|plutoo]] (on September 11th, 2015);
Mrrraou (independently, on October 31th, 2016)
Mrrraou (independently, on October 31th, 2016)
+
|-
+
| IOS_CreateMessageQueue poor address range validation
+
| IOS_CreateMessageQueue() syscall does not check the number of entries, allowing for an integer overflow that will bypass the address range validation. Using IOS_SendMessage(), one can overwrite IOSU kernel and achieve code execution. see [https://www.youtube.com/watch?v=8C5cn_Qj0G8 here] and [https://github.com/Rambo6Glaz/iosu_mq_exploit/blob/master/source/main.c here] for impl.
+
| ARM kernel code execution
+
| None
+
| [[User:derrek|derrek]], [[User:nedwill|nedwill]] and [[User:naehrwert|naehrwert]] ?
|}
|}
Line 102:
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! Fixed in system version
! Fixed in system version
! Discovered by
! Discovered by
−
|-
−
| ioctlvhax (ioctlv TOCTOU)
−
| This flaw technically is in the kernel, but it can be used to exploit a userland module.
−
It allows changing an ioctlv vector buffer address entry after it has been validated by the kernel. Any module not checking the number of ioctlv vectors is vulnerable. More information [https://nwert.wordpress.com/2016/05/03/ioctlvhax/ here].
−
| ROP under several IOSU modules
−
| 5.2.0
−
| [[User:Naehrwert|naehrwert]] and [[User:Plutoo|plutoo]]
|-
|-
| uhshax (/dev/uhs/0 bad array index check)
| uhshax (/dev/uhs/0 bad array index check)
Line 127:
Line 147:
| [[User:Hykem|Hykem]]
| [[User:Hykem|Hykem]]
|-
|-
−
| BluuBomb
+
| Stack buffer overflow for received HID reports (BluuBomb)
| The Wii U doesn't check the size of received HID reports in IOS-PAD. By emulating a Wii Remote an attacker can send reports larger than 58 bytes and overflow a buffer on the stack.
| The Wii U doesn't check the size of received HID reports in IOS-PAD. By emulating a Wii Remote an attacker can send reports larger than 58 bytes and overflow a buffer on the stack.
More information [https://github.com/GaryOderNichts/bluubomb/blob/master/WRITEUP.md here].
More information [https://github.com/GaryOderNichts/bluubomb/blob/master/WRITEUP.md here].
Line 133:
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| None
| None
| [[User:GaryOderNichts|GaryOderNichts]], [[User:Yellows8|yellows8]] (independently: January 2021)
| [[User:GaryOderNichts|GaryOderNichts]], [[User:Yellows8|yellows8]] (independently: January 2021)
+
|-
+
| Double fetch during USB configuration parsing causing out of bounds byteswap
+
| The Wii U doesn't verify that the total length of the USB configuration descriptor matches the total length used to determine the buffer size. This allows placing endpoint descriptors outside of the allocated buffer which will be swapped.
+
| Out of bounds byteswap in IOS-USB heap. Can lead to ROP, see [https://garyodernichts.blogspot.com/2022/06/exploiting-wii-us-usb-descriptor-parsing.html this post].
+
| None
+
| [[User:GaryOderNichts|GaryOderNichts]]
+
|-
+
| Heap buffer overflow in DNS response processing
+
| IOS-NET uses a modified version of NicheStack which is affected by [https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2020-25928 CVE-2020-25928]. Unlike described by the CVE, the IOS-NET implementation has an additional check for DNS PTR answers, which ensures the data isn't copied past the end of the buffer.
+
For additional PTR records pointing at the first answer name <code>dnc_set_answer</code> is still called without checking the response data length field though.
+
| Out-of-bounds heap write. Can lead to ROP, see [https://garyodernichts.blogspot.com/2023/10/exploiting-dns-response-parsing-on-wii-u.html this post].
+
| None
+
| [[User:GaryOderNichts|GaryOderNichts]]
|}
|}
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|-
|-
| Binary is not reverified before launching
| Binary is not reverified before launching
−
| The [[Espresso Boot ROM]] does not check for modifications to the binary in main memory before launching it. By changing the first instruction from the [[Hardware/Starbuck|Starbuck]], the [[Espresso]] can be sent anywhere.
+
| The [[Espresso boot ROM]] does not check for modifications to the binary in main memory before launching it. By changing the first instruction from the [[Hardware/Starbuck|Starbuck]], the [[Espresso]] can be sent anywhere.
| Arbitrary Espresso code booting
| Arbitrary Espresso code booting
| Unknown
| Unknown
−
| fail0verflow
+
| marcan
|-
|-
| Reset vector is not always locked in L2 cache
| Reset vector is not always locked in L2 cache
Line 153:
Line 186:
| Espresso Boot ROM can be dumped
| Espresso Boot ROM can be dumped
| Unknown
| Unknown
−
| fail0verflow
+
| marcan
+
|-
+
| [[WiiMode]] flag is not set here
+
| In WiiMode, the [[ancast image|ancast images]] themselves are responsible for lowering the clock speed. If one of the above hacks is used to take control, it becomes possible to execute code in full [[Espresso]] mode.
+
| WiiUMode privileges within the Espresso
+
| Unknown
+
| marcan
|}
|}
Line 247:
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The .ini loading occurs much earlier during title boot than the font loading. These vulnerabilities (or at least the .ini one) trigger while the system is still displaying the application splash-screen(from the title's meta/ directory).
The .ini loading occurs much earlier during title boot than the font loading. These vulnerabilities (or at least the .ini one) trigger while the system is still displaying the application splash-screen(from the title's meta/ directory).
−
* Stack buffer overflow when handling BMFont "pages". The entire block is copied to stack using just the size, without checking the size. The loaded data is not checked either, other than converting uppercase to lowercase('A'..'Z' to 'a'..'z'). This string is used with sprintf + PNG texture loading afterwards.
+
* Stack buffer overflow when handling BMFont "pages". The entire block is copied to stack using just the size, without checking the size. The loaded data is not checked either, other than converting uppercase to lowercase('A'..'Z' to 'a'..'z'). This string is used with sprintf + PNG texture loading afterwards. see [https://github.com/Rambo6Glaz/vesselhax here]
* Heap buffer overflow during .ini parsing with field-data string starting with '"'. The allocated heap buffer is 0x100-bytes, but the size is not checked when copying the value string into this buffer. During copying/etc this string content is not checked/modified, besides checking for the end of the string with '"'. For example: HAX = "LONGSTRINGHERE"
* Heap buffer overflow during .ini parsing with field-data string starting with '"'. The allocated heap buffer is 0x100-bytes, but the size is not checked when copying the value string into this buffer. During copying/etc this string content is not checked/modified, besides checking for the end of the string with '"'. For example: HAX = "LONGSTRINGHERE"
| ROP under the Wii U N64 virtual console emulator title
| ROP under the Wii U N64 virtual console emulator title