Changes

331 bytes removed ,  02:35, 4 December 2012
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Reverted edits by Drmr (talk) to last revision by Elisherer
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<b>TODO:</b> <i>Determine meaning of tpValidity. It has a value of 3 when there is no touch and a value of 0 when there is a touch.</i>
 
<b>TODO:</b> <i>Determine meaning of tpValidity. It has a value of 3 when there is no touch and a value of 0 when there is a touch.</i>
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In addition to these proprietary methods, the Gamepad delivers [http://www.w3.org/TR/touch-events/ W3C-standard touch events].
      
==== Analog Sticks ====
 
==== Analog Sticks ====
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These variables form a vector showing the current acceleration forces on the GamePad, measured in Gs. When held level and motionless, the force of gravity will cause these variables to contain the vector (0.0, -1.0, 0.0).
 
These variables form a vector showing the current acceleration forces on the GamePad, measured in Gs. When held level and motionless, the force of gravity will cause these variables to contain the vector (0.0, -1.0, 0.0).
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In addition to these proprietary methods, the Gamepad delivers [http://www.w3.org/TR/orientation-event/#devicemotion W3C-standardized DeviceMotion events and acceleration(IncludingGravity) properties].
      
==== Gyroscope ====
 
==== Gyroscope ====