In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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84 bytes added ,  16:43, 5 April 2015
Specify that the Gamepad is known as VPAD and clarify VPADRead() description
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This controls communication with the Gamepad, using VPADBASE internally.
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This controls communication with the Gamepad, internally called VPAD by this library. It uses the VPADBASE library internally.
    
==Functions==
 
==Functions==
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|VPADRead
 
|VPADRead
 
|int VPADRead(int padnum, void *buffer, int length, int *err);
 
|int VPADRead(int padnum, void *buffer, int length, int *err);
|Stores raw controller data in buffer
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|Stores raw controller data in ''buffer'' for the specified Gamepad
 
|}
 
|}
  
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