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Remove dead wiiu-fling instructions
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== Configuring environment ==
 
== Configuring environment ==
Your first step is to install [https://devkitpro.org/wiki/devkitPro_pacman devkitPro pacman], downloading the Linux, OSX or Windows versions as appropriate for your setup. If you use the Windows installer, you don't need to tick any of the "<console> development" options. On Linux and OSX, pacman will be installed into your native terminal, while Windows users will find a new terminal named "msys2" that they will need to use. Once you're up and running, you can use one of <syntaxhighlight inline>dkp-pacman -S <package></syntaxhighlight> or <syntaxhighlight inline>pacman -S <package></syntaxhighlight> to install packages! Start off by installing <syntaxhighlight inline>devkitPPC</syntaxhighlight>, followed by <syntaxhighlight inline>devkit-env</syntaxhighlight> on Linux. If that worked without error, your next step is to [https://gitlab.com/QuarkTheAwesome/wiiu-fling/blob/master/README.md install wiiu-fling] using the instructions in that link. That will add some extra Wii U-related packages to pacman, including most things you'll need to develop homebrew!
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Your first step is to install [https://devkitpro.org/wiki/devkitPro_pacman devkitPro pacman], downloading the Linux, OSX or Windows versions as appropriate for your setup. If you use the Windows installer, you don't need to tick any of the "<console> development" options. On Linux and OSX, pacman will be installed into your native terminal, while Windows users will find a new terminal named "msys2" that they will need to use. Once you're up and running, you can use one of <syntaxhighlight inline>dkp-pacman -S <package></syntaxhighlight> or <syntaxhighlight inline>pacman -S <package></syntaxhighlight> to install packages! Start off by installing <syntaxhighlight inline>devkitPPC</syntaxhighlight>, followed by <syntaxhighlight inline>devkit-env</syntaxhighlight> on Linux.
    
== Making Native Apps (wut) ==
 
== Making Native Apps (wut) ==
 
The best solution for making Wii U homebrew at this time is [https://github.com/decaf-emu/wut wut]; an actively-developed toolchain that can build native RPX apps. RPX apps have a high filesize limit, can be launched through HBL or installed to the System Menu as a channel, and can take advantage of many Nintendo features previously unavailable to homebrew. It's recommended to use wut for all new projects.
 
The best solution for making Wii U homebrew at this time is [https://github.com/decaf-emu/wut wut]; an actively-developed toolchain that can build native RPX apps. RPX apps have a high filesize limit, can be launched through HBL or installed to the System Menu as a channel, and can take advantage of many Nintendo features previously unavailable to homebrew. It's recommended to use wut for all new projects.
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If you followed the wiiu-fling install instructions above, you should be able to install the <syntaxhighlight inline>wut-linux</syntaxhighlight>, <syntaxhighlight inline>wut-osx</syntaxhighlight> or <syntaxhighlight inline>wut-msys2</syntaxhighlight> packages, depending on your system.
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You should be able to install the <syntaxhighlight inline>wut</syntaxhighlight>, <syntaxhighlight inline>wut-osx</syntaxhighlight> or <syntaxhighlight inline>wut-msys2</syntaxhighlight> package.
    
There's plenty of examples of using wut, such as [https://github.com/decaf-emu/wut/tree/master/samples its own examples]; along with real-world apps. See [[#Guides]] for more info on getting started with wut.
 
There's plenty of examples of using wut, such as [https://github.com/decaf-emu/wut/tree/master/samples its own examples]; along with real-world apps. See [[#Guides]] for more info on getting started with wut.