Changes

m
no edit summary
Line 7: Line 7:  
The best solution for making Wii U homebrew at this time is [https://github.com/decaf-emu/wut wut]; an actively-developed toolchain that can build native RPX apps. RPX apps have a high filesize limit, can be launched through HBL or installed to the System Menu as a channel, and can take advantage of many Nintendo features previously unavailable to homebrew. It's recommended to use wut for all new projects.
 
The best solution for making Wii U homebrew at this time is [https://github.com/decaf-emu/wut wut]; an actively-developed toolchain that can build native RPX apps. RPX apps have a high filesize limit, can be launched through HBL or installed to the System Menu as a channel, and can take advantage of many Nintendo features previously unavailable to homebrew. It's recommended to use wut for all new projects.
   −
You should be able to install the <syntaxhighlight inline>wut</syntaxhighlight>, <syntaxhighlight inline>wut-osx</syntaxhighlight> or <syntaxhighlight inline>wut-msys2</syntaxhighlight> package.
+
You should be able to install the <syntaxhighlight inline>wut</syntaxhighlight> package.
    
There's plenty of examples of using wut, such as [https://github.com/decaf-emu/wut/tree/master/samples its own examples]; along with real-world apps. See [[#Guides]] for more info on getting started with wut.
 
There's plenty of examples of using wut, such as [https://github.com/decaf-emu/wut/tree/master/samples its own examples]; along with real-world apps. See [[#Guides]] for more info on getting started with wut.